Internet of things (IoT) in Rio Olympics

Internet of things (IoT) in Rio Olympics

“IoT is going to change, revolutionize, monitor, improve and capture each and every move done by the athletes”– Enzo Zamora D Alessandro ( Co-Founder HomyHub)

The greatest sports event and bringing athletes from every corner of the world. Olympics and its greatness, can be seen in every aspect. Despite the recession in Brazil, there has been no shallowness in the quality of event conducted. From the opening, Rio 2016 Olympics has marked its greatness.

However this time, its not about just the opening ceremony or  Michael Phelps’ another gold medal. In fact, this is the first Olympics that would be truly connected and we will remember it as the Internet of Things (IoT) Olympics. Implication of tech and digital media in sports have proven beneficial for both, the athletes and the organizers.

Below are some of the ways in which IoT is being implemented at the 2016 Rio Olympics:

  1. VERT

VERT Wearable Jump Monitor with Jump Rate is a device worn near the waist of an athlete. Either by the VERTclip or integrated within an article of clothing such as the VERTbelt for practice and games. VERT counts on information and analytics from jumps for injury prevention.

It can measure your vertical for performance motivation and improvement. You can see results in real-time on the VERT Jump Monitor and on your smart device.

  1. SOLOS

         Solos is an ultra-lightweight performance smart eye wear streamlined for aerodynamics, style and comfort and allows cyclists to easily access real-time performance data from their smartphone or wearable sensors on its high-resolution heads-up display with an image three times larger than premium bike computers. The USA Cycling team have used the Solos in preparing for the Olympics.

  1. WHOOP

     WHOOP is a wrist wearable device that continuously measures every athlete’s strain and recovery. It helps to balance training plans, prevent injury, and increase team performance. WHOOP announced recently that 20 Olympic athletes, including front-runners like swimmer Ryan Lochte, wrestler Adeline Gray, and beach volleyball team Casey Patterson and Jake Gibb, are training on the sports performance platform in preparation for Rio. WHOOP’s proprietary algorithms process data to provide athletes an Intensity score, which informs them about the level of strain on their body and what it means.

  1. HYSKO

HYSKO is a wearable device that sits under boxing gloves and its sensors use 2 independent accelerometers, High G F1 grade and Medium G accelerometers and a gyroscope to do full 3D motion tracking at a rate of 1000 times per second to fully categorize the acceleration, velocity and position of each punch at each moment.

Using Hykso to monitor all of the punches thrown by his athlete’s during sparring sessions so that he can provide them with detailed, tactical feedback in-between rounds.

  1. BIG DATA ANALYTICS: Big Data

Big Data has been leveraged in the sports industry from the past two to three years . The wearables above and other fitness devices have in-built analytics driven by algorithms that help athletes excel in their sport. However, that’s not enough and there is a need to collect and aggregate the data from many sensors and devices on to an enterprise analytics platform. SAP in particular has been very active in this area, as you can see in this case of SAP analytics.

The Rio 2016 Olympics is just the beginning of the use of Internet of Things (IoT) in world class athletics. In 2020 Tokyo Olympics, we will see IoT take the games to another level.

So are you interested in IOT and its implication in the sports sector? Tell us, how you fell it can be implemented in future.

Leave us your comments and thoughts about this revolutionary implication.

 

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